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Contact: Halle Eavelyn, HyperBole Studios For Immediate Release
New Media InVision Awards
Fox Interactive and HyperBole Studios
SEATTLE, WA -- November 17, 1998 - The X-Files Game, published by Fox
Interactive and developed by HyperBole Studios, received a "Best of Show"
award and four other key awards for its design and development work at
this year's New Media InVision Awards held in San Francisco recently.
Established in 1993, the InVision awards recognize excellence in digital
work from around the world.
Along with "Best of Show," The X-Files Game won an Award of Excellence for
Creative and Technical Achievement. The game also took home gold awards
for "Best Game" and "Best Digital Storytelling," as well as a silver award
for "Best Video."
"It is satisfying to be recognized for our commitment to delivering a
quality title that truly captures the look and feel of the TV series,"
said Jon Richmond, president, Fox Interactive. "Just like the show breaks
new ground for television, we strove to set new standards in the
interactive industry. HyperBole did a fantastic job with this game."
"We been 'underground' for the past few years as we've worked on The
X-Files Game and the newest version of VirtualCinema," said Greg Roach,
HyperBoleÕs CEO. "So it's wonderful, now that both those products are
shipping, to be recognized for the work weÕve done. The 'Best of Show' at
InVision is, in particular, quite distinguished."
Recognized as an innovative industry leader, Fox Interactive, an operating
unit of Fox Filmed Entertainment, a News Corporation company, is committed
to developing a full range of bold and engaging interactive entertainment.
Fox Interactive products are distributed by Twentieth Century Fox Home
Entertainment. Check out Fox Interactive online at
http://www.foxinteractive.com.
HyperBole Studios, a creator of world-class interactive entertainment, was
founded in 1990 by Greg Roach, one of the country's leading interactive
designers. Its interactive game engine, VirtualCinema, and award-winning
CD-ROM titles have consistently broken new ground in the interactive
entertainment market. The company recently began licensing its
VirtualCinema technology. http://www.hyperbole.com
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