Description:
Main point of view |
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The Wrong Side of Town is an interactive film which served as a prototype piece for a technique called perspective switching, which allows the viewer to watch the action filtered through the percepti
ons of each of the characters in the film. The viewer clicks on characters and the movie then changes, in real time, to reflect how that character perceives of events. Every element in the scene is re-rendered according to that character's orientation to
the action and other characters. |
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Waitress point of view |
The structure is quite simple, really. There are a number of simultaneous tracks to the film, represe
nting the main (or neutral) thread and each of the character's perception of events. The viewer navigates between these threads in real time. There is no interface other than the content of the frame itself. The content (actors) is the interface. |
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Waiter point of view |
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Philosophy: There is no absolute, quantifiable truth. Perception
itself is truth. It is only by experiencing the "truth" (perceptions) of all the participants and observers associated with an event that we can even begin to arrive at any real understanding.
Greg Roach
gregor@hyperbole.com
HyperBole Studios
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